
Internship at
During the summer of 2023, I joined the Bold Spirit Games team as an environment artist for an 8-week internship. It was a change from my game design major, but I learned how to create game-optimized assets, manage collisions, and compose environments in harmony with the level design. This experience also allowed me to dive into the world of independent video games for the first time.
Python in Blender 3.0
For the environments I designed for Red Trigger Prologue and Red Trigger, I used Blender software. With my programming knowledge, I decided to create a script in Python to help me export my scenes to Unreal Engine. During the 8 weeks of internship, I improved the code so that I could export the Blender scene with all the collisions already created, as well as all the correct dimensions for importing into Unreal (which saved me a lot of time).