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Synopsis

Le Dernier don is a first-person horror game set in the year 1917 after the First World War. The player plays in the shoes of a little orphan girl named Lucie who must learn what happened to the orphanage.​

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Dialogues
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Dialogue System

I had the opportunity to collaborate with voice actors for our project. I also created a database to organize the dialogues, which made them easier to manage. Next, I used Blueprints in Unreal Engine to activate and synchronize these dialogues with in-game events, ensuring a smooth and immersive narrative experience.

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Inventaire
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item and inventory system

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The item system I designed includes a feature where a camera automatically activates when a player interacts with an item. The camera films the object, which is outside the map, to produce an image and then this image is projected onto the player interface.

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Previously, the object would move in front of the player, causing clipping in some places and lighting bugs.

Level Design
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Construction of the orphanage

The level was designed to highlight key moments, such as the monster's first appearance, and maintain constant tension. Initially, some events only occurred 30% of the time, but after testing we increased this frequency to 100%. This makes the experience more engaging for players and allows the team to fully value their work.

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Framing important moments

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Technical
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Everything surrounding the backend of the project (Technical side)

For a team of only 10 people, you sometimes have to step outside your field of expertise. For me it's not a problem. Here is a list of all these actions that I was able to accomplish:

  • UI/UX integration

  • Integration of sounds using Wwise software

  • Checkpoint System

  • Complex Menus and Settings

  • Full English translation of the game

  • Steam/Itch release + Credits

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Gabriel Brazeau

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